Master Andrew's Basement
Kiss My Dice For Good Luck
pühapäev, 27. aprill 2014
sMog Below London
Distant sounds of weary carriages in the night, worn-out harlots tempting passers-by and a few drunkards brawling and singing forgotten tunes. The dimly lit cobblestone streets make hollow sound as you walk through the shadows. You are doubting if you'll come out of this alive and it scares you. You have seen the death itself and been it's ally, but all the years of avoiding it may finally end.
It is the start of an end. The end of flintlock pistols and travelling by horse, the end of sending messages in envelopes, the end of gaslight, but not just yet. Although trains are already working both above and under the ground, it is difficult to grasp some of the other innovative inventions. Weapons with ammunition that needs no additional gunpowder are hard to acquire and in the end it may very well be the common blade or club that takes you down. Telephones are not used almost at all- is it not more easier to carry messages through the morse code or send a letter with the Penny Post?
Nevertheless, the times are changing and everyone wants to get a piece of these innovative ideas. Every businessman, who dares invest in anything, will fuel these inventions and those, who make a fortune on the old ideas, are willing to take desperate measures. Some people despise change and some people simply can't allow it.
In this society it is class that gives value to people. You may be wealthy, but if you do not entertain guests of high stature in your living quarters and do not walk and talk like the noblest of them, then you are simply a peasant. Everyone has their place in this world. Peasants have their place, women have their place and so do criminals, though it is difficult to say who has it the worst.
But who are you? Do you really belong anywhere?
Are you a European or American or do you come from some mysterious land not known to the common man? Do you carry anything uncommon in your pockets?
In the end it's the details that matter.
pühapäev, 20. oktoober 2013
After The Lights Go Down Low
The roaring twenties are tearing a bleeding mark in history. Bootleggers make giant profits and criminals roam the streets freely, because the Mafia have bought the majority of the cops- most of the others are scared out of their minds. It affects every state and every city, but there ain't a worse place to be than Chicago...
They say Al "Scarface" Capone has the whole city in his grasp. His bribery and treachery has taken morals out of the game, but if you think that you should only be afraid of the crackling of a tommy-gun then you are mistakin'. There's more than that on the dark streets...
Men of Letters are everywhere even though you can't see us. We're always on the hunt for knowledge and, unlike some, we know how to use it wisely. We believe that all evil can be vanquished by the secrets of the written word, but at times it is better to not risk and use all the resources available. Hunters are barbaric and possess particularly itchy trigger fingers, but we think that sometimes they are a necessary evil.
Greeting, Player! This is the Lovecraftian Supernatural Roleplaying game and the first and only thing you'll need to do is character creation. Take this charsheet: http://www.rpgsheets.com/sheets/022002.pdf and get crackin!
PS! There is a tiny change you'll need to do to your sheet... and that is strike down the Sanity and replace it with Stress Endurance Level, which is equal to all of your ability scores combined + your level. Don't forget to fill that box once you know your ability scores.
Character Creation:
1. You can write a concept for your character. I. e. "Sam
Winchester is a strong-willed man with above average intelligence. His dreams
of being a lawyer shattered, when the girl of his dreams caught fire in front
of his eyes. Since then he has been hunting and living on the road with his
brother."
You may use this template as a reference:
Character Name: (John Doe/Jane Doe?)
Age: (Ladies don't have to tell. Kidding, they do.)
Gender: (Standing up or sitting down?)
Nationality: (Where ya' from?)
Ethnicity: (Whatcha like on the outside?)
Favourite Song: (Would you make Dean proud, or cry? Keep in mind it's the 20s-30s.)
Monster You'd Probably Like Hunting Most?: (Ghosts?
Skinwalkers? Changelings? Vampires?)
Favourite Tool: Silver, Salt, or Iron?: (Or other?)
Mugshot (Appearance; image optional)
The Road I've Traveled... (Backstory)
2. Roll your personality. You can also make this a conscious choice and pick it after you've decided what your character will be like. If you prefer rolling then start with a Personality type from table 2-1 using the d100.
3. Then you can roll your secondary personality traits, which you can have a number of or none at all. Choose your primary type from the left column of Table 2-2 and start moving right by rolling a d100 at every secondary type. If you roll less or equal to the percentage shown in the box, then your character has this secondary Personality type. Move from left to right and roll at every percentage until you reach the right side of the table.
4. Next you will be able to determine the severity of your Traits by using Table 2-3. You roll your Primary Trait severity and your Secondary Traits will be one severity step lower. As usual... if you prefer not rolling, then you can just choose.
5. According to the severity of your traits you can see what kind of Skills you must adjust now.

6. Roll your Ability Scores (Str, Int, Dex, Con, Wis, Cha) with 4d6. Every time you roll add up the three highest numbers and ignore the fourth. This gives you six ability scores that you can freely place. From Table 1-1 you can find the ability modifiers.
8. Now it's time to choose your profession. This determines what your character can do best. You can choose a package of 12 skills in which you can get one rank for one skill point. All other skills require two skill points to get one rank. If you don't like these skillsets and want to create a new profession (like hunter) then you may want to create your own skill package... If you can explain the skills in your characters backstory then you may choose your own skills by scrolling down to the table of skills (Table 2-1). If you do happen to choose a package which has the skill Computer Use then I recommend you to change it into something else that suits your character or pitch your own idea for a skill to the GM. (The computers in 1920s weren't the biggest thing...)

9. Now you can see your 1d6 Income modifier (Or for an invented profession ask the DM) in Table 1-13 and you get the amount of the money you have by multiplying your 1d6 roll (add your modifier of course) with 2000$. You can then multiply the same modified roll by 1000$ to get your yearly income.
Sidenote... If your character is old... like really old, then use this Table 1-11 to give him some realistic penalties and bonuses.
Once you're done (Check if you have your Stress Endurance Level) you can send your character description to your GM and start practising one-liners (we'll place them pesky Feats and some Personality Traits later).

9. Now you can see your 1d6 Income modifier (Or for an invented profession ask the DM) in Table 1-13 and you get the amount of the money you have by multiplying your 1d6 roll (add your modifier of course) with 2000$. You can then multiply the same modified roll by 1000$ to get your yearly income.
Sidenote... If your character is old... like really old, then use this Table 1-11 to give him some realistic penalties and bonuses.
Once you're done (Check if you have your Stress Endurance Level) you can send your character description to your GM and start practising one-liners (we'll place them pesky Feats and some Personality Traits later).
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